guess package
Submodules
guess.ai_logic module
Module for ai rolling logic.
- class guess.ai_logic.AiLogic
Bases:
object
Halloj.
- anton_ai_difficulty(npc_score, player_score)
Halloj.
- end_turn_or_keep_going()
Halloj.
- increment_turn_score(score)
Halloj.
- johan_ai_difficulty(npc_score, player_score)
Halloj.
- liam_ai_difficulty(npc_score, player_score)
Halloj.
- rasmus_ai_difficulty(npc_score, player_score)
Halloj.
- reset_turn_score()
Halloj.
- should_roll(npc_score, player_score)
Halloj.
guess.data_handler module
DataHandler module.
Provides the DataHandler class to manage reading, writing, and updating user and leaderboard data in JSON format.
guess.dice module
This module defines a Dice class to simulate rolling dice.
guess.dice_hand module
This module defines a hand in order to engage with a dice
guess.game module
This module defines a game module in which the game is initialized from
- class guess.game.Game(leaderboard=None, dir_path='./guess/GameData')
Bases:
object
Represents the game object
- evaluate(value)
Determine if player may continue or not
- game_status()
Monitor if game is finished or not
- npc_turn()
Npc takes turn, sends result to the intelligence class.
- player_turn(player)
Player(s) takes turn rolling dice
- start(players, test_mode=False)
Decide which player starts first
guess.json_file_handler module
Handles Json data.
guess.leaderboard_data_handler module
Module for handling LeaderboardData.
Handles LeaderboardData.
- class guess.leaderboard_data_handler.LeaderboardDataHandler(file_path, dir_path)
Bases:
JSONFileHandler
Handle writing leaderboard data to JSON file.
guess.main module
Lets play a game of “Pig, Dice Game”.
Your goal is to beat the opposing player by reaching the target points before them!
During your turn, you can roll the dice as many times as you’d like, however, if exactly ONE of your dice roll a ‘1’, all your points during that turn are lost. If you happen to roll two ‘1’s’, all of you points will be reset to 0, including points acquired from previous turns.
Play carefully, and don’t be a PIG!
- guess.main.main()
Execute the main program.
guess.player module
Module for the Player object representing a player in the game.
guess.shell module
Using the cmd module to create a shell for the main program.
- You can read about the cmd module in the docs:
cmd — support for line-oriented command interpreters https://docs.python.org/3/library/cmd.html
- class guess.shell.Shell
Bases:
Cmd
Classes that handle the terminal’s user inputs
- do_EOF(arg)
Leave the game.
- do_cheat(_)
This will cheat the game towards the end of it for testing purposes
- do_exit(_)
Leave the game.
- do_namechange(args)
Will perform a namechange
- do_q(arg)
Leave the game.
- do_quit(arg)
Leave the game.
- do_roll(_)
Decide to to roll the dice
- do_rules(_)
Will explain the rules once again
- do_start(mode)
Start a game versus the computer
- help_namechange()
- intro = 'Welcome to the PIG Game!. Type help or ? to list available commands.\n'
- prompt = '(Game) '
guess.user_data_handler module
Module for handling UserData.
Handles user data.
- class guess.user_data_handler.UserDataHandler(file_path, dir_path)
Bases:
JSONFileHandler
Handles writing user data to JSON file.
- add_user(username)
Add a new user if username is unique.
- get_user_id(username)
Return user id based on username.
- update_username(current_username, new_username)
Update the username for an existing user.
Module contents
A guessing game.